

Fine-except that by default, the sensitivity when aiming drops to a crawl. For instance, there are different mouse sensitivities for normal movement and aiming down sights. It’s a much more intuitive setup, and has saved me from resorting to a gamepad for a first-person shooter on PC. I ended up remapping 1 through 4 to my powers, and when I need the guns that used to be kept there I just hold down Q to get the weapon wheel. Ultimately I realized I needed the powers more than I needed instant access to my entire gun arsenal though. At first I moved the Focus trigger (which is also Dash) to one of my mouse’s thumb buttons, and that helped. And the shotgun’s one for the books, with an alt-fire mode that sends enemies ragdolling backwards.Īs I said, your best bet is to remap the controls. The assault rifle feels good to nail headshots with, especially given the little red skull that pops up over the reticle to indicate a kill.

Rage 2 was codeveloped by id and Avalanche, and I expected a really tight shooter the likes of the superb 2016 Doom reboot. That said, I’m a bit amazed how poorly this ostensibly PC-centric shooter plays on PC, at least by default.

It’s not high art, but it was never going to be. A few hours in, I’ve unlocked the shotgun and the ability to double-jump, and I’m having a decent time leaping off rooftops and express delivering lead to various faces. Something about Arks? The Authority? A big ol’ fascist robot-man? And the most contrived “You’re actually the hero we’ve been waiting for” hook I’ve seen in ages, except not over-the-top enough to feel satirical? IDG / Hayden DingmanĪgain, we’ll see whether I get through it-and if I do, it’ll be because of the guns.
